Clovers & Crucifixions

Fantasy / RPG / Noir

Conceptual Idea

An eccentric and unconventional detective in an urban fantasy world must prevent an impending war between two rival street gangs. To do so, he must uncover the true culprit behind a crime that has each gang accusing the other.

Personal Iteration

Quinton Flamel an eccentric and unconventional detective has been placed on a unique case. One which must prevent an impending war between two rival mafia gangs. If the war happens a power vacuum will happen regardless of the winner which will lead to more blood and death the city can handle. To create a cease fire scenario he must uncover the culprit who has been pinning murders on each gang . This culprit has unique techniques that have made them untraceable until Quinton discovers the means in which the culprit invokes strange powers that can only be referred to as “Magical”.

Roles Showcased

  • Narrative Direction

  • Story Design

  • World Building

Applications Used

Click Icons for more Info!

Documents

  • <a href="https://www.sythedesigns.com/s/Cinematic-Coffees-and-Crucifixions.pdf" target="_blank"> Coffee’s and Crucifixion’s</a>

    Third Person Cinematic

  • <a href="https://www.sythedesigns.com/s/Cinematic-Simple-Desires.pdf" target="_blank">Simple Desires</a>

    Screenplay Cinematic

  • <a href="https://www.sythedesigns.com/s/Bio-Quinton-Flamel.pdf" target="_blank">Quinton Flamel</a>

    Character Bio

  • <a href="https://www.sythedesigns.com/s/Bio-Zoey-Lockwood.pdf" target="_blank">Zoey Lockwood</a>

    Character Bio

  • <a href="https://www.sythedesigns.com/s/Bio-Commander-Cross.pdf" target="_blank"> Commander Cross</a>

    Character Bio

  • <a href="https://www.sythedesigns.com/s/World-Building-Families.pdf" target="_blank"> The Families</a>

    World-Building

  • <a href="https://www.sythedesigns.com/s/World-Building-Item-Descriptions.pdf" target="_blank">Key Items & Weapons</a>

    Item Descriptions

The Process

Main Folder: Stores all projects with formatting documents
[Ability Doc] [Attack List] [Book] [Script] [Combat] [Enemy] [Shop] [Items]

Project Folders: Each project has subfolders
[Archives] [Characters] [Cinematics] [Game-Design] [World-Building]

This setup keeps projects organized and simplifies my workflow.

The Purpose

I use Miro to help me visualize these core concepts below.
[Mood Board] [Character Concepts] [Story Concepts] [Mock Scene] [Scene Layout] [Concept Clarity]

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Meet the Sinclairs