Parade of the Hallowed Court

Open World / Hack & Slash / Adventure

Conceptual Idea

During the war between angels and demons, humans are collateral in a multitude of ways. They are continuously used by the two forces for their advantage. Until a group of humans decides to kill both.

Personal Iteration

As the 66th war between angels and demons rages on a group of powerful humans roam the realms and provide justice in their name sake for all races. The Hollowed Court punishes those who would commit unnecessary war crimes and crimes deemed evil in the before times. Saint Von Cloud a victim of these wars has been granted the power to deliver this justice, but will that power consume him like others before? Or will he let his vengeful spirit lead him on the path that created the cycle of violence that may bring upon the 67th the moment the 66th war is done.

Roles Showcased

  • Narrative Direction

  • Story Design

  • Game Design

Applications Used

Click Icons for more Info!

Documents

  • <a href="https://www.sythedesigns.com/s/Cinematic-Angel-Eater.pdf" target="_blank">Angel Eater</a>

    Third Person Cinematic

  • <a href="https://www.sythedesigns.com/s/Cinematic-Hunger-More.pdf" target="_blank">Hunger More</a>

    Screenplay Cinematic

  • <a href="https://www.sythedesigns.com/s/Bio-_-Saint-Von-Cloud.pdf" target="_blank">Saint Von Cloud</a>

    Character Bio

  • <a href="https://www.sythedesigns.com/s/_Bio-_-Hope-Willowsong.pdf" target="_blank">Hope Willowsong</a>

    Character Bio

  • <a href="https://www.sythedesigns.com/s/Bio-_-Kezia-Briarwood.pdf" target="_blank">Kezia Briarwood</a>

    Character Bio

  • <a href="https://www.sythedesigns.com/s/V11-Abilities-Combo.pdf" target="_blank">Saint Combos & Abilities</a>

    Game Design

  • <a href="https://www.sythedesigns.com/s/V11-Boss-Scenario-Principality.pdf" target="_blank">Principality Boss</a>

    Game Design

The Process

Main Folder: Stores all projects with formatting documents
[Ability Doc] [Attack List] [Book] [Script] [Combat] [Enemy] [Shop] [Items]

Project Folders: Each project has subfolders
[Archives] [Characters] [Cinematics] [Game-Design] [World-Building]

This setup keeps projects organized and simplifies my workflow.

The Purpose

I use Miro to help me visualize these core concepts below.
[Mood Board] [Character Concepts] [Story Concepts] [Mock Scene] [Scene Layout] [Concept Clarity]

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Neuralysis

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Temporal Hearts